NASU PLUS
by scitydreamer
Version 0.03

CONTROLS:
Z - Tap fire
X - Hold fire
Q - Switch Effect to Normal
Arrow Keys - Move
Backspace - Resets highscore on title screen.

CREDITS:
- Kikiyama for the original Yume Nikki, concepts and the music used in the stages.
- Tom Vian and DrPetter for as3sfxr, which was the tool used to make the sound effects.
- Tumblr user yuukilith for the revised title screen for v 0.03 and beyond

NOTES:

12/30/16 - version 0.03
- This version introduces looping! After beating the last stage, you get sent to the beginning of the first stage with an extra life. Enemies and bosses get more health with every loop. Try to get a good highscore!
- Speaking of which, you can clear your highscore at the title screen by pressing backspace now.
- A new boss for White Desert appears on loops.
- Traffic effect added.
- Small fixes.

11/26/16 - version 0.02
- Decided to follow the usual Yume Nikki fangame convention rule of releasing in versions - not sure what the final version of the game will be, but I aim for the cliche version 0.10.
- Version 0.02 adds a third stage, three Effects (read as: powerups) and the highscore now saves even when you close the game.

9/24/16 - version (demo) 0.01
- This is a shmup Yume Nikki fangame using the character from Yume Nikki's NASU minigame. I started working on this because I wanted to make a Yume Nikki fangame, but I'm honestly no good at making the traditional sort of stuff. So I decided to make something different, while trying to learn how to use Game Maker.
- The game is definitely flawed when it comes to enemy spawn patterns and I want to know how to control sound properly. I'm putting out a demo now though because I want to get feedback on it. This demo features two levels that loop back to the title screen afterward.

